Persona 5 The Phantom X Secrets



All-Out Attacks can now be initiated by any party member (except navigators) once every enemy has been downed. A new feature to this game are Highlight which are performed in a similar vein to Showtime, albeit it is performed with only one character rather than two. After charging up a meter, a character can be selected and they will use a Highlight. Some Highlight like Lufel's are stat buffs or health recovery rather than attacks. The protagonist's highlight has different versions depending on which type Persona that he has summoned with during the battle.

There is also a seperate gacha to obtain weapons for each character. The weapons from the gacha give an specific benefit to the character who equips them. Certain character are variations of another and can’t put two versions of the same character on one team. For example, several characters can't be together in the same team with their own alternate versions such as Mont with her 'Figure Skater' alter version.

[oito] The Persona staff provided input on the game's story and setting, and directly presented ideas regarding the characterization of the Phantom Thieves, which were then turned into original characters by Black Wings staff.[citation needed]

There are current development plans to release in other regions such as North America with localization. This release is to be followed by console releases of the game as well, with PC and phones remaining the primary platforms.

Takeyuki Kiuchi: A salesperson and former professional baseball player. Once a promising athlete, a six-year old Motoha managed to score a home run against him ten years prior, embarrassing him in front of his colleagues and the media.

The method of character obtainment is via a gacha banner system. It is explained that characters obtained in this fashion are cognitive manifestations of the original individual taken from the Sea of Souls, and not the real person. As you obtain duplicates of a character, they will gain Awareness which improves the characters skills and abilities.

Note: Some of the following title missions are unofficial translations and may be subject to change upon released of an official English localization. List of Chapter[]

[seis] It takes the form of a tunnel submerged in a sea, and it is occupied by Igor and his assistant, Merope. Igor cites Nagisa's knowledge of choice as his reason for bringing him to the Velvet Room. Nagisa wakes up in the classroom.

As he boards the train, he notices the Metaverse Navigator appear on his phone and the owl from before begins speaking to him. As the protagonist taps the app on his phone, he enters the Metaverse and the owl introduces himself as Lufel. After a scuffle with Shadows, the protagonist awakens his persona and the two fight their way out of Mementos.

After the scene ends, it is revealed that it was just a nightmare that the protagonist had. After waking up from the dream, he makes his way to school and a mysterious owl proceeds to follow him.

Much of the gameplay takes direct reference from Persona 5, where the protagonist will live a dual life between spending time in the real world, as well as roaming and fighting in the Metaverse. The game does not follow a Persona 5 The Phantom X calendar system; the protagonist's free time in the city is only limited by a special currency taking the form of hourglasses.

The characters from Persona 3 Reload are a special case. They are actual Persona users but have an unknown connection to the protagonist's cognition and appear as cognitions.

She is also responsible for stalking and psychologically grooming Shoki Ikenami, who she views as nothing but a possession, while being hostile towards those who are closest to him.

The wiki needs your help with constructive edits and content relevant to the gameplay, setting, plot, characters as well as useful images.

To accommodate the format of a free-to-play game created primarily for mobile devices, Persona 5: The Phantom X adapts the Persona mechanics with various changes.

Their Phantom Thief forms reflect the cognition of their desires that have reached their strongest level, which are regarded as a positive sign in the current world where desire is being taken away.

Leave a Reply

Your email address will not be published. Required fields are marked *